Saturday, December 5, 2009
Friday, December 4, 2009
Sunday, November 29, 2009
Friday, November 13, 2009
Thursday, November 12, 2009
• context for the work. what surrounds it? where or when does it appear? is it stand-alone or does it require a presenter, what else is on that channel? etc.
• audience description. who are they and why are they watching
Pups between the ages of 7 to 14 months often wind up at shelters or at the vet for euthanasia, because the owners did not train them, resulting in "behavior problems." Even worse, some owners dump unwanted pets on the road or in the woods, where they cannot survive on their own, since dogs and cats are domesticated animals that depend on humans for care.
According to the Humane Society of the United States, most puppies and kittens born in the United States never reach their second birthdays. They die from being hit by cars, euthanized by owners, starving or being injured in fights with other animals, or taken to shelters or pounds, usually before age two.
As noted by the Pet Action League, the months following the holidays will be very busy for rescue organizations. Many of last year's holiday puppies and kittens are now up for adoption. It is tragic how many poor animals wind up abandoned.
Wednesday, November 11, 2009
My sound effects that I added information to the narrative to make it more interesting. I feel like they give it a sort of humor. If you were to have the ferret dancing with no music it is cute, but not as funny v.s. him dancing to a rap song by run DMC.
The short sound marks give it quick effects to re enforce the objects the viewer is seeing. The music is set to give the viewer something funny to listen to while the ferret is dancing.
With this form of communication it allows the user perhaps think on a different level and can move around in the narrative vs just watching a movie clip from beginning to end. They can sort of pick their own narrative.
The user of my experience can discover small “ah Ha” moments while navigating through my piece. It forces user to want to click on anything that may do something whether or not it really does. Since I know what has an action once clicked it is interesting to watch someone else who has no clue what to click do this. Even if its that they click on a different area of the object than I would have. Its funny how everyone thinks different.
Monday, November 9, 2009
At first I thought I would come up with the design of this book. Then I realized I cannot really do that without a narrative to the story. So I have started writing the narrative for my comic book. I have also been doing a bunch of visual research and inspiration
n. I have a few questions remaining though before I began to design my actual book.
Sketched comic look V.S. All vector
Black and White V.S. color
Animal characters V.S. human
Myself as a cartoon V.S. a super hero for the comic theme
My Script...So far.
- Hi I am _____.
- We as humans interact with other people everyday.
- Our world is made up of several systems. It can be anything from the Solar system to our digestive systems.
- But have you ever thought of the way we interact or communicate as a system?
- Well… probably not, but I am going to explain the system of communication to you.
- Everything starts with a sender. The sender is the one with the thought or message.
- The sender wants to say, think, or express some thing or idea.
- This idea comes from what the sender believes or thinks. The sender is the author of this thought.
- For example in the child hood game of telephone, the sender would be the person starting the message.
-Or in the case of this book, I am the sender sending a message to you!
-Pretty simple right?
-Ok moving on…
- The next step would be the message.
- This is the actual content that the sender is sending out.
- It can be verbal or non verbal.
- It provides information, and is dependent on the context it is put in.
- It is a source to the person who will be receiving it.
- In our society today it can take many forms, which comes in channels.
- Referring back to the game of telephone, this would be what was whispered and passed around in the circle.
- In the context of this book it is anything I am telling you.
- Channels are the different forms the message can take.
- It acts as a transmitter used to convey the information from the sender.
- This can be many different things such as a telephone, computer, t.v., letter, even music.
- It would take a whole book just to list the different forms this could take.
- The people passing the message from ear to ear in the game of telephone act as a channel.
- The pages of this book are a channel to give the message to the reader.
- Do you get it?
- Noise is anything that can interrupt the message along the way.
- It can often impact the way we perceive the message and could possible alter the intent of the original message.
- Noise in the game of telephone could be the whispering , which may be too quiet to hear.
- It could even be music playing too loudly in the background.
- Noise while reading this book could be you cannot see well, or maybe the lighting in the room is too dark.
- Or maybe I am just boring you and you are getting tired.
- WAKE UP!
- The message has almost reached is point!
- The person receiving this message is, of course, the receiver.
- They then decode and interpret the message and evaluate their own idea or thought.
- In the case of telephone this is the last person in the circle who hears the message.
- In the case of this book, it’s you silly!
- Now quick evaluate what you are reading. Because it is time for feedback
- Feedback is what was processed from the message and gets sent back to the sender.
- Many systems have obvious input and output.
- In the case of the game telephone the feedback is what the last person says what they thought was heard.
- In the case of this book, it is what you are getting out of it.
- It could also be criticism on the book from others.